
He maintains CAMM, the Flash Wrapper, and the project's website,, he also moderates the project's various pages and threads on the wiki. The leader of the project, also our main programmer. Multiplayer is also a very frequently requested feature, but it's very unlikely to happen any time soon, and possibly, at all. The end goal is now to have a very mod-friendly game, and I, in particular, wish to copy some gameplay features from classic RTS games like Total Annihilation.


I also have proposed, and this was subsequently agreed on, to change the slogan to "Tools to add new content to Crystalien Conflict", because the overall scope of this project has become a lot more than just adding new maps. (and a few other random features) So far, I have most of my general concept of how to execute this in order, but the code and utilities are not yet in place to handle it. I also have taken it upon myself to work towards the addition of custom units and buildings. Most recently, Leveleditor and I have been working on using aforementioned wrapper for bug-fixing, and trying to get CAC finally to a point where reading the CAMM maps is possible. A few years ago, the Flash wrapper was started, created and maintained by Leveleditor, with me helping a little bit. Later still, I joined the Crystalien Redux team, and things started to get REALLY interesting from there. and even later, propositions of a "flash wrapper" would be made, to hack the game's functions at run time, instead of a direct modification to the game.swf, as the game would need some sort of modification in order to read CAMM's maps. In the years that follow, Leveleditor would suffer a hard drive crash and massive data loss, thus forcing a very near complete re-write of CAMM. At some point in the future, MMMM was re-named to "CAMM", or Crystal Alien Map Maker. This is the point the term "crystalien redux" first came to exist, and that our first slogan was written, "Tools to add new Levels to Crystalien Conflict".


He later would be nicknamed "Lightspeed", because it is easier to type and remember. He also next replied to this thread as registered user, "299792458". The first reply from leveleditor was somewhat doubtful of this, but followup emails verified these claims. In 2011, the original developer somehow stumped upon this project, and commented as an anonymous user that he had in fact, created the game. It started out as a program referred to as "MMMM", or "Mars Mission Map Maker", to create maps for the popular LEGO Flash RTS, Crystalien Conflict. The Crystalien Redux Project was started in 2010 by Mars Mission Wiki member, Leveleditor6680.
